Sabtu, 02 Januari 2016

Free Ebook Mazes for Programmers: Code Your Own Twisty Little Passages

Free Ebook Mazes for Programmers: Code Your Own Twisty Little Passages

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Mazes for Programmers: Code Your Own Twisty Little Passages

Mazes for Programmers: Code Your Own Twisty Little Passages


Mazes for Programmers: Code Your Own Twisty Little Passages


Free Ebook Mazes for Programmers: Code Your Own Twisty Little Passages

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Mazes for Programmers: Code Your Own Twisty Little Passages

About the Author

Jamis Buck is an alumnus of the Ruby on Rails core team, and has worked at Basecamp (formerly 37signals). He's been active in open source for years, and has a deep passion for learning. Some years ago he began researching and writing about maze algorithms, and the bug never left him. He's probably lost in a maze somewhere, right now.

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Product details

Paperback: 288 pages

Publisher: Pragmatic Bookshelf; 1 edition (July 25, 2015)

Language: English

ISBN-10: 9781680500554

ISBN-13: 978-1680500554

ASIN: 1680500554

Product Dimensions:

7.5 x 0.6 x 9.2 inches

Shipping Weight: 12.6 ounces (View shipping rates and policies)

Average Customer Review:

4.9 out of 5 stars

18 customer reviews

Amazon Best Sellers Rank:

#421,868 in Books (See Top 100 in Books)

I saw my 9-year-old niece playing "Mazes" game, and wanted to research the topic of maze generation some more.This book was a good starting point. I was surprised to discover that a maze is essentially a spanning tree representation. Even more surprising was to see algorithms like Dijkstra, Kruskal, Prim, random walk, typically used in networking or EDA (Electronic Design Automation tools - compilers for chips) to generate complex mazes.One thing I didn't like about the book was the choice of Ruby programming language. Python or C++ would have been a much better option, in my opinion.

Great book if you're interested in mazes. The code samples are all in Ruby, which, alas, is not one of the languages which I know. No matter, though, the author does a fine job of explaining the different maze generation algorithms, using words as well as code, and I've been able to get a half-dozen working already, with more in the works. He also includes some statistics about different mazes, which I found very interesting. If you've got an interest in mazes, and how to create, solve and analyze them, this is an excellent, very readable book, which I highly recommend.

By day I'm an enterprise developer working within the MSFT stack (C#, SQL Server, etc.) . I've been doing this kind of programming for 15+ years and to be frank I was starting to get burned out. But I think Mazes for Programmers reignited my passion for programming and given me new ideas/areas to pursue in the future.I would get up every morning around 4am just to work through a new algorithm! I first had to learn just enough Ruby to read the sample code before converting it to C#. But this process of going line-by-line forced me to understand what was actually going on. An unexpected side effect was that it forced to learn some interesting concepts about dynamically typed languages (Ruby) and see how they could be used to improve my C# (which is a statically typed language).My only gripe is that I couldn't do some of the weaving algorithms because I couldn't find a good ASCII-to-PNG converter for .NET to pick up on the visualizations that are needed for those. Also I never managed to get the Masking Grid and Recursive Backtracker algorithms to display nicely because of some oddities with .NET's System.Console implementation (at least that's what I've concluded).

Amazing book that has improved the maps on a game I am working on immensely. For my purposes I would say it is 4 stars but that is not the authors fault. The mazes are focused on the lines between a grid. If you want a grid based system where you are filling full squares for a map, like in a rogue-like, you will have to make adjustments. Seer the authors blog for a great post to get you started.

It's always fun to read through a tightly-focused technical book that will stand the test of time. All too often, books on algorithms and data structures are dry, and presented in a overly mathematical format. Not this book. All the code is there, explained in clear, concise prose, and accompanied by great diagrams.I had so much fun working through this book and building my own twisty little passages

Excellent book for making mazes. Jamis is good people.

Very clear and concise.Well-crafted code..I've been working thru the examples using javascript and paper.js

I originally got this book to get more into programming, to have a hobby that I could make performing tree/graph based algorithms more intuitive for myself (as what you use, you retain better). Unfortunately, I do find the book hard to get into (I generally don't read text books or technical books unless it's for a class and I bought this for myself, and not for a class).What I can tell is, it has a lot of breadth. What I may not like about it is: it may not be as modular as it could be. Being a programming book, I don't know if they get into the computational complexity, the efficiency of the maze algorithms.

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Mazes for Programmers: Code Your Own Twisty Little Passages PDF

Mazes for Programmers: Code Your Own Twisty Little Passages PDF
Mazes for Programmers: Code Your Own Twisty Little Passages PDF

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